Thursday, 24 May 2012

Machinima - Live action filming, using a Second Life set, characters and extra archical footage filmed from a trip to Kashmir in 2005.

The word “Machinima” is a loose hybrid of the words “Machine” and “Cinema” and is used to describe the process of creating real-time animation by manipulating a videogame’s engine and assets.

Monday, 14 May 2012

South Australia - Desert film

Shot without a script - which was created later in Post.
The atmos is an actual sound bite taken from of a rusted gate hinge, we sat there, in the red soil, creaking this old gate on the perimeter of this deserted settlers cemetery. The audio was later looped in Post with its EQ amped boosted +6dB. No Dynamic based processing on this one.
IN terms of editing, I think the footage was narrowed down to personal moments, then loosely stuck together to see what flowed or din not flow. The chronology of the story is driven by the loss of sunlight, the sunset, twilight and finally the whopping 4.3minutes of a rising moon. We're talking so bright white, a massive orb in the South Australian desert, in late Summer. Big. Pendulous.

Sunday, 22 April 2012

Retouching - Photography and beauty cleaner (warts n all)



Retouching of beauty portraiture:

Healing brush on small blemishes
Balancing of skintone, use Eyedropper tool and then choose a Brush that is 50px and Soft Feather. Decrease the Opacity to 25% and paint in select areas for smoothing the tone.

Eye colour change using Quick mask, Image adjustments - colour - up the cyan, the up the yellow, then increase the Saturation and Hue.

Frame Crop the image -Use the Crop tool to balance the image.


Filters - Liquify - and Bloat the top lip line. Apply a Quick mask to the lip area and Image adjust the colour balance - up the magenta, up the yellow, increase the Saturation and Hue, then up the Balance / Lightness.


Retouching - The easy way to polish and clean dust



The easy way to polish and clean dust:

See the before & after images

Median 13, Noise 1.5, Gaussian Blur 0.5